Estimated reading time: 7 minutes
Last Saturday there was an event at my FLGS. It gave me quite a few firsts. First TTRPG event I attended, first time DMing for a bunch of strangers, first time actually playing a game in Lorwyn, first time giving a public talk about my hobbies, not my academic research or work. What a geek, right? In this article I’ll try and summarize my thoughts about all that while still riding the high.
The Event
My favourite friendly local gaming store iHrysko organized the RPG Day. It’s where I usually play MtG, and I always feel a bit out of place in there. I’m not a great MtG player. I love most of the lore, but I usually go there to lose while having fun.
This felt different. TTRPGs are a part of my life for almost a quarter of a century. I’ve spent countless hours playing either as a player or a DM, and many hours more preparing adventures and settings for my friends. On one hand it was my first experience, on the other, it’s just a change of scenery. And it’s nice not having to worry about being too much of a geek, when there are people like you everywhere!
When I first approached the main organizer I offered to give a talk about dungeons. He was very friendly and sent me the registration confirmation almost immediately. Later I offered to run a game as well, to get out of my comfort zone even more. Both my offers were well received and I’m thankful for that.
The Goodies
An event like this is a great place to let people to know that you exist and that you’re doing something. I don’t have any physical products, yet, but I had some stickers and business cards made. Though I didn’t hand out nearly as much of them as I expected, some went into circulation.

The stickers are just that. Supposedly people these days love stickers. If people put them somewhere, your brand is seen. So I hope the ones I gave out will be seen. My daughter has already put some on our living room door.

I am very glad how the business cards came out. I wanted the cards to be more than just a piece of paper you put somewhere and forget. So I had comissioned my court artist @orochi.tatt to draw me a picture for a MtG token. See for yourself how that came out! And be sure to check out his page via the link above, he’s a really talented tattoo artist first and foremost.

The Game
Having offered to run a game I knew it had to be either D&D 5e or Mörk Börg. It would be a great place to test Purk, but that one’s far from playable. And since I’m spending a lot of time and energy on Lorwyn, I decided to run a game set on the dual MtG plane.
Running a game in Lorwyn made me think through some stuff I’ve been postponing. For example how to make kithkin thoughweft work in a game of D&D. Or how to deal with the small scale of Lorwyn presented in some materials. I will describe my version of kithkin thoughtweft in the upcoming How-To article. As for the scale, I simply made it larger. The clachans we know by name would be the large cultural centres, with smaller clachans falling into their sphere of influence. Thus Craghearth was concieved, a joint effort of Burrenton kithkin, and some of the more amicable flamekin. You need those small border villages! Add some curious boggarts, and you have a good base of operations for low-level adventures.
To prevent delays and hiccups of character creation, I made some in advance. Two kithkin, three boggarts, two flamekin, one elf, and a changeling, nine total. The period for our game would be some thirty-odd years after Oona’s downfall, well before the Phyrexian invasion. Playing a Lorwyn elf might be tricky, so I made him a pariah. A bit cliché, but in Lorwyn still more plausible than all the Drizzt proxies in Faerun, right?
Anyway, the characters that got picked were a flamekin sorceress, a boggart wizard, and the elf paladin of redemption. Though most features were left unused in the one-shot, the party mostly managed to live up to their potential. The adventure itself was very simple, but I think my players made the most of it. We had a lot of stealth, some diplomacy, and some combat I probably made too easy. The game was supposed to be beginner-friendly so I didn’t want it to be too harsh.
Would I change anything on my side? A lot of things for certain. It was not one of my best DMing moments. But it was fun, and my wonderful wife, who played D&D for the first time, said she enjoyed it. A couple of friends joined later on as onlookers, and added to the flattery. Lorwyn definitely is worth playing in, and I would love to play a real campaign next time instead of a one-shot.
The Talk
The part I’ve been most eager for, my presentation. I elected to condense some of my articles on dungeons into one larger whole called Digging Better Dungeons. I’m going to use the title more in the future for sure.

The presentation contained my ideas about dungeon size, purpose, replayability, and dynamics, as well as some general definitions. Though the event was tiny, there was a bit of a discussion at the end, which is always nice. People even scanned the QR for my webpage that I put on the last slide.
As my wife commented, even though I no longer speak at conferences, I found a way. It was enjoyable, and I will be looking forward to another such opportunity. In the meantime I could finally put my thoughts on dungeon dynamics onto digital paper. I’ve been neglecting the dungeon series since I started with the Lorwyn series.
The Outcome
Overall I was satisfied with the whole experience. We got to meet some friends, play with a bunch of nice fellows, and I got some new people to listen to my ramblings.
But the best outcome is the message I got the next day from one of the friends who’ve been to my presentation. He went and made a dungeon, and wanted to share it with me. It was simple, coherent, and easily playable with minimal work left to do. I hoped my talk would spawn some ideas and discussion among the listeners. But it is all the more satisfying when it’s someone you’ve known for a long time, and whose approval you value.
To see your work has meaning, that it impacts someone, is priceless. When you write you want to be read, when you speak you want to be heard. And if it helps someone, makes them have fun, your job is well done.
What I’d like to do next time is maybe find more time to talk to people and get some networking going. I made some new contacts, heard interesting stuff from other peoples’ talks, but most of my time was consumed by the game I ran.
The event was well organized and from what I’ve seen, everything went smoothly. A big thanks to the organizers from iHrysko is in order!
That’s it for my report. If you made it to this point thanks for your attention, and don’t forget to subscribe so you don’t miss out on the kitkhkin guide!




















